Cloudflare 收购 Deno,Deno 停止开发
https://www.solidot.org/story?sid=85570
https://www.solidot.org/story?sid=85570
WSL containers is now generally available
https://blogs.windows.com/windowsdeveloper/2026/09/29/wsl-containers-now-generally-available/
https://blogs.windows.com/windowsdeveloper/2026/09/29/wsl-containers-now-generally-available/
How to build motion design studio with Opus 5.5 ( Full-course )
https://x.com/0xmovez/status/2104216919033192746
https://x.com/0xmovez/status/2104216919033192746
微软官方开源:一键把全新 Windows 11 变成干净、清爽的开发机
https://www.appinn.com/microsoft-windows-developer-config/
https://www.appinn.com/microsoft-windows-developer-config/
Using Claude Code: Spending your effort
https://claude.dev/blog/spending-your-effort/
https://claude.dev/blog/spending-your-effort/
联动偶像女团,成了《守望先锋》十年里最神的操作?
https://www.yystv.cn/p/14428
https://www.yystv.cn/p/14428
How To Make Good Small Games
https://farawaytimes.blogspot.com/2023/02/how-to-make-good-small-games.html
1. A game’s quality is independent from its scale.
2. A game’s quality is independent from its emotional scope.
3. A game defines the terms of its own success.
4. A game succeeds when it fulfills its promises.
5. It's easier for a game to succeed if it makes smaller promises.
6. Fulfill promises in an interesting and delightful way.
7. Don’t over-deliver on your promises.
8. Form factor is a part of a game’s promises.
9. Finish your game before releasing it.
10. Serial games are not a shortcut.
11. Don’t worry about going viral.
12. Good is good enough.
13. Have fun :)
https://farawaytimes.blogspot.com/2023/02/how-to-make-good-small-games.html
1. A game’s quality is independent from its scale.
2. A game’s quality is independent from its emotional scope.
3. A game defines the terms of its own success.
4. A game succeeds when it fulfills its promises.
5. It's easier for a game to succeed if it makes smaller promises.
6. Fulfill promises in an interesting and delightful way.
7. Don’t over-deliver on your promises.
8. Form factor is a part of a game’s promises.
9. Finish your game before releasing it.
10. Serial games are not a shortcut.
11. Don’t worry about going viral.
12. Good is good enough.
13. Have fun :)
Joys of Small Game Development
https://abagames.github.io/joys-of-small-game-development-en/
https://abagames.github.io/joys-of-small-game-development-en/